So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. ![]() Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not UsefulĪll aircraft carrier consumables are automatically activated.Īs a premium ship, Hornet comes with Default permanent camouflage and a set of permanent combat bonuses.Īs a carrier, Hornet has no risk of detonating. 80% time before activated Patrol Fighters or Interceptors attack. The poor hitting angle, small bomb diameter, and high arming threshold make them unreliable against most ships, and the low damage of each bomb results in poor damage on normal penetrations. A long fuse time combined with a relatively high arming threshold (30mm) also makes these bombs ineffective against ships with low freeboard or thin citadel decks.īecause of these traits, captains should avoid using these planes in most situations. The small diameter of the bombs prevents them from overmatching 16mm superstructure plating. This reduces the likelihood of penetrating citadel armor and greatly increases the chance of ricochets. However, unlike most AP bombers, Hornet’s bombers drop like Royal Navy carpet bombers, resulting in poor bomb hit angles. Unlike the German carrier Manfred von Richthofen, Hornet’s AP bombs have an excellent penetration on paper - 328mm worth - with good dispersion. With two flights of five aircraft per strike squadron, each attack run drops 5 armor piercing bombs, and deals up to 18 thousand damage. These dive bombers are Hornet’s weakest air group, and mostly suited for attacking capital ships. Due to their high efficiency against capital ships, captains should prefer using torpedoes instead of dive bombs whenever the tactical squadron is unavailable. Like Ranger, the torpedoes aim very quickly, which makes landing two consecutive attack runs relatively easy, especially with the in-flight repair active. However, they make up for this with decent damage per torpedo (4667), a short arming distance, and a decent flood chance. Like most US Navy torpedoes, these torpedoes have a slow base speed of only 35 knots. With eight planes per squadron and four per attacking flight, each strike drops four Mk.7 torpedoes. These torpedo bombers are the more powerful of Hornet’s two standard squadrons. Captains should prioritize using this squadron whenever possible, mixing in other squadrons between tactical strikes. Despite these drawbacks, the B-25 Mitchell remains the most powerful strike squadron in Hornet’s arsenal. Unlike the tactical squadrons of supercarriers Eagle and United States, Hornet’s tactical squadrons will recharge their engine boost in flight. Finally, despite their low maximum speed - even with engine boost - their high health lets them punch through most anti-air auras with ease.Īs a tactical squadron, these bombers come with unlimited reserves, but also a long three-minute preparatory delay. ![]() Expect good strikes to deal upwards of 20,000 damage, not including subsequent fires. The high explosive bombs also have 42mm of penetration and high fire chance, making them very effective on capital ships. As each bomb deals 2433 damage, even a single hit will heavily damage a destroyer and lucky strikes will cripple them. Like the Royal Navy level bombers, it is almost impossible for destroyers to dodge all of the 24 bombs if lead appropriately. ![]() Each strike consists of six planes with four high explosive bombs each. These tactical bombers are Hornet’s defining air group. All in all, Hornet’s planes hit hard, and are only hindered in combat effectiveness by her slower plane speed. With these squadrons, Hornet is most effective against larger ships. However, the carrier's primary strike wing consists only of torpedo bombers and AP Dive Bombers. USS Hornet is a premium American aircraft carrier with a large plane hangar and a tactical bomber squadron. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
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